University of Tokyo

Abstract
Survey Number 0489
Survey Title Survey on the Actualities of Pachinko Participation, 2005
Depositor Entertainment Business Institute
Restriction of Use For detailed information, please refer to 'For Data Users' on the SSJDA website.

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Educational Purpose Available for both research and instructional purposes.
Period of Data Use Permission One year
Access to Datasets Download
SSJDA Data Analysis Not available
Summary The purpose of this survey, entitled "Survey on the Actualities of Pachinko Participation, 2006," is to identify the current and future state of pachinko and pachislots as the performance of game machines is undergoing major changes due to the July 2004 revision of the National Public Safety Commission rules.

Additionally, for the purpose of collecting data that can serve as basic information for future policymaking in the gaming industry, the survey is conducted on an annual basis and subject to chronological analysis.

The new standard pachinko machine was first unveiled in November 2004, and while models with unprecedented gambling functions have now appeared, players have widely accepted new game features such as the so-called sudden change function.

With regard to pachislot, a model involving play using pachinko balls (“parrot”) has now appeared indicating new possibilities for pachislot, but the rollout of pachislot machines using conventional medals was delayed due to type conformity testing. At the time of this survey (2005), no such model had appeared on the market since early August.

In view of the environment in which parlors exist, although the number of parlors is decreasing, parlor size is steadily increasing, and competition for opening parlors is intensifying between local and national chains.

In this survey, the types of players were classified according to their characteristics for the first time in five years and analyzed and then compared with the survey conducted in summer 2001.

The questionnaire was conducted on a nationwide scale, and the mail survey was conducted in two stages: a [screening survey] and a [main survey]. These surveys also characterized the actual state of play among players and the awareness and structure of the segment of dormant players who are not currently playing. These surveys also placed focus on players’ expectations and awareness of their pachinko/pachislot play, their intent to play in the future, and their reasons for not playing.
Data Type quantitative research: micro data
Universe [Screening survey] Individual men and women over the age of 18
[Main survey] Pachinko or pachislot players based on the screening survey
Unit of Observation Individual
Sample Size [Screening survey]
Sample size: 10,000, number of valid responses: 6,057 (response rate: 60.6%)

[Main survey]
Targets (players): valid responses: 802 (response rate: 81.8%)
Date of Collection 2005-06 ~ 2005-08
[Screening survey] Mid-June to late June 2005
[Main survey] Late July to early August 2005
Time Period 2005 ~ 2005
Spatial Unit Japan
47 prefectures nationwide, mainly in two metropolitan areas
Sampling Procedure Other
[Screening survey]
The questionnaire respondents were men and women aged 18 and 19 years old, men and women aged 20–69, who were divided into five groups at 10-year intervals, and men and women aged 70 and older, for a total of 14 groups. Areas from which respondents were extracted were determined by proportional distribution based on the population composition ratio.

The survey sample used the consumer panel maintained by INTAGE Inc.

[Main survey]
All screening survey respondents who are “players,” that are someone who had played pachinko or pachislots at least once within a year.
Mode of Data Collection Self-administered questionnaire: Paper
[Screening survey]
Conducted a screening (extraction) survey of this survey’s subjects using postcards to understand their status of playing pachinko and pachislot.

[Main survey]
Conducted a mail survey based on the results of the screening survey. In addition, in the data summary and analysis, the analysis was performed by cross tabulation using respondents’ age, gender, play frequency, etc., as key data. This study also involved a factor analysis based on the respondents’ attitudes toward pachinko/pachislot gaming (separate report).
Investigator Entertainment Business Research Institute
DOI 10.34500/SSJDA.0489
Sponsors (Funds)
Related Publications (by the Investigator) Please refer to the abstract in Japanese.
Related Publications (based on Secondary Analysis) List of related publications (based on Secondary Analysis)
Documentation [Screening survey questionnaire][Main survey questionnaire]
Major Survey Items [Screening survey]
- Pachinko and pachislot gaming experience (frequency)
- Age at which respondent started pachinko and pachislot gaming
- Age and month/year at which respondent stopped pachinko and pachislot gaming
- Reason for discontinuing pachinko and pachislot games
- Whether the respond is continuing pachinko and pachislot play
- Intention to resume pachinko and pachislot play
- Gender and age group


[Main survey]
(1) Status of pachinko/pachislot play and dormant players
- Pachinko and pachislot play status
- Age at which respondent started pachinko and pachislot gaming
- Dormant players situation when they were playing pachinko and pachislot
- Pachinko and pachislot discontinuation age and reasons for quitting
- Attitude to pachinko and pachislot after discontinuing playing

(2) Pachinko parlors
- Number of frequented parlors
- Parlor selection reasons
- Membership registration status and purpose for registering
- Evaluation and expectations of customer service
- Evaluation of and behavior at events
- Behavior and thoughts regarding prize exchanges
- Smoking and non-smoking areas
- Dissatisfaction with pachinko parlors

(3) Pachinko and pachislot machines
- Changes in the play balance between pachinko and pachislot
- Recognition and usage experience by pachinko machine type
- Intent to use new standard pachislot machines by model type
- Balance between gameplay and gambling

(4) Attitudes and opinions regarding pachinko and pachislot
- Experience with and reason for play invitation
- Expectations for pachinko and pachislot
- Casino legalization and effects on pachinko and pachislot play

(5) Attributes
- Gender, age, occupation, monthly allowance, percentage of monthly allowance/amount of money spent on entertainment, annual income
Date of Release 2006/11/14
Topics in CESSDA Click here for details

SOCIETY AND CULTURE
Leisure, tourism and sport
Topics in SSJDA Society/Culture
Version 1 : 2006-11-14
Notes for Users Variable and value labels are written in Japanese.